Category: Games

  • The Top 10 Saddest Deaths in Video Games

    The Top 10 Saddest Deaths in Video Games

    It can be very sad when people don’t exist anymore. I know I cry a lot when real people die in the real world. But it’s a tragedy when a favorite character dies in a video game. Most people don’t play video games because they can’t handle heartbreak. Here are the top 10 saddest deaths in video games.

    #10 Tidus – Final Fantasy XXX: Sin and Sweat

    Take on me

    Final Fantasy XXX: Sin and Sweat is the only video game capable of exciting the inside of my underwear. At the beginning, Tidus is an angry, cocky, spoiled celebrity athlete with stupid clothes and daddy problems. By the end, he has transformed into a beautiful muscular hero with six-pack abs, and somewhere during those dozens of hours together I developed an emotional relationship with him that Tidus was never informed about. I watched him grow. I watched him mature. I admired him physically in several inappropriate ways. We had something special. So when Tidus finally began disappearing, I was devastated. Square Enix had taken this magnificent sweaty man away from me, and I wasn’t emotionally prepared.

    That’s what makes the ending work so well. By the time Sin and Sweat reaches its conclusion, Tidus isn’t merely the annoying Blitzball asshole you started with. You’ve traveled across Spira with him, watched him fall in love with Yuna and discovered alongside him what defeating Sin will actually require. Ultimately, Tidus accepts that saving everyone means he may no longer exist afterward. Yuna loses the person she loves, and Tidus accepts his destiny anyway. Then he disappears.

    I cried. Yuna cried. Everybody cried.

    My underwear had an entirely separate emotional response.

    #9 Kate Lady: Grand Theft Auto IV

    Kate Lady represents the possibility of true love in Grand Theft Auto IV. And I mean TRUE LOVE, like The Princess Bride, except everybody’s entire body is made out of polygons and occasionally Niko runs over a pedestrian while driving to dinner. Throughout the game, players can pursue Kate Lady romantically, taking her on dates and building a beautiful relationship based on mutual affection, emotional connection and bowling. Or you can completely ignore her. That’s the magic of love. Sometimes you spend hours getting to know somebody. Sometimes you don’t call them once and then suddenly they’re involved in the most emotionally important moment of your life. Just like The Princess Bride.

    Near the end, Niko must decide whether to accept a deal involving money or reject it because apparently a few dollars are now competing directly against the future life of Kate Lady. If Niko makes the wrong choice, his true love finds herself on the way to the door of death. Suddenly all those dates, conversations and polygonal romantic moments are gone forever. Niko is devastated. Kate Lady is dead. The player feels terrible. Was a little extra money worth sacrificing the future you could have shared with your new lover? Absolutely not.

    Of course, Grand Theft Auto IV being Grand Theft Auto IV, the alternative choice isn’t exactly a basket full of puppies either.

    No matter what you choose, the results are always delicious.

    #8 Soap Mactavish – Modern Warfare 3

    mankind is ill again

    I jumped out of the window and into a sea of anger and tears when Soap McTavish finally hit the Legendary Bullet. This was a man I had played as, fought beside and loved passionately across three of the greatest games in his history. Soap should have died approximately nine hundred times before this moment. He’d been shot, stabbed, exploded, thrown off things and exposed to enough military violence to kill every normal human being in Scotland. But Soap always survived. So when Captain Price places his wounded friend on that table and realizes there’s nothing left he can do, every Modern Warfare player understands the terrible price of bloodshed. SOAP! Your enthusiasm was great.

    Yeah…I couldn’t sleep that night. Soap was a Modern Warfare hero, and I will cry for him forever. This is the same legendary soldier who twice saved the lives of presidents, shot Zakhaev and two guards in Call of Duty: Modern Warfare 4, and bravely fought during World War II, where he stopped an evil shepherd from murdering President Truman. Nobody else could have accomplished these things. History itself depended upon Soap McTavish. And yet eventually even the greatest warrior must meet the Legendary Bullet.

    Rest peacefully, Soap.

    You saved President Truman. You saved us all.

    # 7 Aerith – Final Fantasy VII

    Everybody knows Aerith dies in Final Fantasy VII, which somehow makes it worse. You spend the first part of the game trying to use Aerith in as many different positions and scenarios as possible. Put her in the party. Level her up. Buy her equipment. Teach her magic. Maybe take her on a date. Become emotionally attached to this wonderful flower woman. Then suddenly Sephiroth drops from the ceiling with a giant sword while, in one of gaming’s most controversial artistic decisions, Robin Thicke’s emotional “Blurred Lines” begins playing in the background. Stabbing with a Knife. One of the saddest moments in video-game history.

    Cloud is devastated. He looks at Aerith and delivers that unforgettable speech: “Aerith stopped talking, stopped laughing, she cried, she got angry.” Powerful. Then Sephiroth stands there making his funny face while everybody becomes increasingly furious with him. Final Fantasy VII understands that grief isn’t merely about somebody dying; it’s about realizing that this character you’ve spent hours traveling with isn’t coming back. All that time. All those memories. All that equipment you gave her. Gone. One day, Aerith, we will be one.

    “Do not!”

    And then, because this is Final Fantasy, you’re immediately thrown into the most inefficient boss fight I’ve ever fought, one attack after another while you’re still trying to emotionally process what just happened. Looking at this arrangement, it reminds me of old love.

    #6 Mordin Solus – Mass Effect 3

    Sex is on FIRE

    Mordin Solus has one of the most heartbreaking deaths in video-game history. He climbs the Shroud knowing perfectly well that he’s probably not coming back, desperately works to repair the sabotage, releases the genophage cure and gives us that sexy little Mordin smile as everything explodes around him. The man is facing certain death and somehow remains calm, focused and weirdly attractive right until the end. Everyone on Tuchanka loves him. Shepard loves him. I love him. My girlfriend watched this scene and suddenly her panties were a little sticky. Probably sweat, right? Tuchanka looks extremely warm.

    The tragedy works because we’ve already spent Mass Effect 2 learning who Mordin is. He originally defended his work on the genophage modification as necessary, but over time realizes the terrible consequences of what he helped perpetuate. Now he has one final opportunity to make things right and appease the cruel Tuchankan gods. Nobody else can do it.

    Had to be him. Someone else might have gotten it wrong.

    Then this magnificent Salarian walks into the explosion and sacrifices himself to give the krogan a future. A fantastic production. One of the greatest Mass Effect characters ever created.

    When Mordin Solus died, I shed two tears.

    One from each eye. That’s the maximum.

    #5 The Death of Artax in The Neverending Story

    ARTAX!

    I know The NeverEnding Story isn’t a video game. I don’t give a fuck. Artax dying in the Swamp of Sadness is the saddest thing that has ever happened in the entire history of the world, so he gets #5. If you have a problem with that, make your own list. Put Mario dying in a hole here or something. I don’t care. ARTAX DIED.

    The trauma begins when Atreyu rides his beloved horse into the Swamp of Sadness. Atreyu is protected from the swamp’s emotional power by the magical medallion his concubine gave him, but Artax has no such protection. Slowly the horse begins sinking. Atreyu realizes what’s happening and desperately tries to save his friend, begging him to fight against the sadness. He pulls. He screams. He tells Artax that he loves him. Nothing works. The more Artax gives in to despair, the deeper he sinks until he’s simply gone.

    That’s it. Childhood over.

    Millions of children watched this scene and learned for the first time that sometimes the horse fucking dies. No Phoenix Down. No extra life. No checkpoint. No resurrection spell. Just Atreyu standing alone in a swamp screaming “ARTAAAAAAAX!” while an entire generation quietly developed emotional problems.

    Frankly, this scene ruined us all.

    Atreyu screaming Artax’s name will escort me to the grave.

    #4 Sarah – The Last of Us

    This shouldn’t take long because Sarah is only alive for about twenty fucking minutes. The moment The Last of Us begins and introduces Joel’s daughter, everybody knows she’s going to die of COVID. That’s how the apocalypse metaphor works. You can practically count the lines until death arrives. You don’t know this girl. You haven’t spent sixty hours leveling her up. You haven’t completed Sarah’s loyalty mission or unlocked her special armor. You’ve known her for less time than it takes to order a pizza. So why does any goddamn thing about this work?

    Because Tugou absolutely nails the relationship between Sarah and Joel. In just a handful of scenes, you understand that they’re father and daughter. You feel comfortable around them. You hear Joel’s encouraging voice from the back seat. Then everything collapses. The outbreak begins, they’re running for their lives, and suddenly Sarah is bleeding in Joel’s arms while he desperately tries to convince both of them that everything is going to be okay. Then comes that devastating line: “Don’t be that baby!” I still shudder thinking about it.

    There’s nothing spectacular about Sarah’s death. She doesn’t sacrifice herself to save humanity. Sephiroth doesn’t fall from the ceiling while Robin Thicke plays. She doesn’t cure the genophage or save President Truman from an evil shepherd. She’s just a scared kid dying in her father’s arms.

    And that’s why it hurts.

    Joel’s clenched fist. His expression. His refusal to accept what’s happening. Then twenty years later, you realize he’s still emotionally standing in exactly that same place.

    Sarah didn’t just die of COVID.

    A huge part of Joel died of COVID with her.

    #3 John Marston – Red Dead Redemption

    He was stabbed

    Red Dead Redemption has one of the greatest stories and sound of any video game ever made. It’s certainly much better written than Godzilla: Monster of Monsters for the NES, which until Red Dead came along was obviously the standard against which all dramatic storytelling was measured. At the center is John Marston, who undergoes one of gaming’s greatest transformations: bad guy → mostly bad guy → hunky daddy. John has spent the entire game hunting down the remnants of his old gang because the government promises that if he does what they ask, he can finally return home to his family. And somehow, after everything John has survived, you start believing they might actually let him.

    They don’t.

    John gets his family to safety and makes his final stand against an entire army of soldiers. You know he’s fucked. John knows he’s fucked. But you still push open those barn doors thinking, “Maybe I can Dead Eye every one of these motherfuckers.” You can’t. I tried. I shot all the soldiers. Where was anyone who could help me? Nowhere. John dies after his hands are tied to his son’s body, and his wife is immediately amazed. Then suddenly the game feels empty. The hunky daddy is gone.

    Dog hurts! And when I talk about pain, I know what I’m talking about.

    Later, Jack inherits the consequences of everything that happened to his father, and you’re left wondering whether John actually broke the cycle or merely passed it down to his son. Maybe he could have given his son’s real hands back. Hmm.

    Still sad.

    Great game. Much better than Godzilla: Monster of Monsters.

    #2 Andrew Ryan – Bioshock

    Bioshock has one of the wildest plots in video-game history, and the twist still works today. Incidentally, my own death, whenever it happens, will have something to do with this. Andrew Ryan is the creator of Bioshock Ecstasy and one of the game’s primary heroes, having built the underwater city of Rapture because he was tired of governments, religion, taxes and other people telling him what to do. Ryan is a pseudo-objectivist with an extremely capitalist worldview who fears that America’s New Deal and the Communist Party in Russia might be happy. So he builds an entire city at the bottom of the ocean where mankind can finally live according to his great philosophy: “Yes, we are humans and we rule the universe!”

    Unfortunately, the universe responds by turning Rapture into an underwater nightmare filled with drug-addicted lunatics.

    When Jack finally confronts Ryan, the game reveals that many of the choices you thought you were making weren’t actually choices at all. Certain words have been used throughout the game to control Jack without either Jack or the player realizing it. Ryan knows this, and instead of begging for his life, he decides to prove the point in the most Andrew Ryan way imaginable: ordering Jack to beat him to death with his own golf club. Jack obeys because he has to. Ryan dies because he chooses to.

    So in the end, Andrew Ryan essentially uses another human being as an extremely complicated suicide golf club.

    A man chooses.

    A slave obeys.

    And apparently I die somehow.

    #1 Lee Evverett – The Walking Dead The Video Game

    Building castles in the sky

    If you’ve never played The Walking Dead: The Video Game and this scene still brought tears to your eyes, you’re a genius. No video game death has ever made me cry harder. Over five episodes, I fell completely in love with Lee Everett while watching the raindrops fall. He is a very good character. He begins the game as a convicted murderer being transported to prison and ends it as the closest thing Clementine has to a father. You feed her. Protect her. Teach her how to survive. Cut her hair. Look for her hat. Dig for a diaper. Nothing can stop this bond.

    Then Lee gets bitten.

    By Episode 5, everything is collapsing. Lee has to rescue a half-zombie Clementine, bring back our Clementine, die quickly and become Walker, and eventually force her to make the horrible decision the entire game has been building toward: leave Lee behind to become a zombie or shoot him and end his ordeal. Either way, Lee Everett is going to die. There is no dialogue option that saves him. There is no secret ending. You cannot reload and make a better decision. This is one choice the game refuses to give you.

    I cried. Tears welled up in my eyes. Then more tears came. They streamed down my face all the way to my bare belly.

    Lee’s death is more than a sacrifice. It happens quietly, with Clementine as essentially the only witness, and that’s what makes it unbearable. The entire world is ending, but for those final moments there are only two people who love each other and know they’re about to say goodbye.

    It’s just the two of us.

    If we try, we can succeed.

    Lee misses her. Clementine misses him. Her short hair demonstrates how deep their bond has become. Not even digging for a diaper could prepare them for this.

    Lee Everett’s death is inevitable.

    And “Just the Two of Us” did a great job.

    You did a great job in that last scene.

    Goodbye, Lee.

  • The Top 10 Old Arcade Games

    The Top 10 Old Arcade Games

    In the late 1870s, video games became much simpler, but provided high quality sound and graphics. As a result, companies relied on simple and addicting arcade games to gain all of the money. Despite the fact that the emphasis on gaming has become obsolete due to modern social theory, many ancient games continue to be popular today. I’ve done things. I got a time machine and went to the past to play these games. Jane Austen was there.

    #10 The Asteroid

    Atari introduced The Asteroid in 1979, and it quickly became one of the most popular arcade games of the early 1980s. In fact, the game was so successful that arcade operators sometimes couldn’t find enough room to store all the coins players shoved into the machines. Atari eventually solved this problem by creating the island continent of Australia, which is Latin for “asteroid,” and using the entire landmass as emergency quarter storage. This was expensive but necessary. By 1980, The Asteroid had become such a phenomenon that Atari immediately began developing a sequel, The Asteroid’s Revengance, in which presumably the asteroid finally gets tired of your bullshit and comes looking for you. Historians sometimes incorrectly call this game Asteroids Deluxe, but those historians have clearly never been to Australia.

    The game itself is beautifully simple. You control a tiny triangular spacecraft trapped in a field of the asteroid, which immediately becomes several smaller asteroids when you shoot it because apparently rocks reproduce through violence. Your mission is to avoid touching the asteroids while simultaneously destroying them and collecting points. Occasionally alien flying saucers appear and begin shooting at you. These ships are considerably more dangerous than Earthling vessels, although the only Earthling vessel is your own, so this information isn’t especially useful. Destroying the aliens earns bonus points, allowing you to continue until eventually the screen becomes so full of rocks that your tiny triangle explodes. Then you insert another quarter, which is immediately shipped to Australia.

    #9 Phoenix

    Pheonix was developed by Aliens and released by Humans in 1880, making it one of the earliest examples of extraterrestrial technology being successfully commercialized as an arcade cabinet. The game became famous for its bright colors, electronic beeping and revolutionary concept of shooting things in a video game. Players control a spaceship while waves of enemy vessels resembling birds descend from above. Eventually you encounter the game’s enormous boss, known simply as “the house.” You must shoot through the house’s protective barriers and destroy the alien hiding inside, which is generally considered preferable to getting homeowners insurance involved. Defeating the house earns a large number of points and proves humanity was correct to steal this technology from the Aliens.

    Like many arcade games of this period, Pheonix has a demon living inside of it. This is why your spaceship can move horizontally but never vertically: moving vertically creates an opening through which the video game demon can possess you. Stay left and right. Keep shooting the bird ships. Don’t get possessed. If you lose a life, you may become possessed. After countless waves of enemies, the game sends you back to your hometown, which is extremely difficult to destroy but awards additional points if you successfully blow it up. Assuming, of course, that you’re not possessed yet. Arcade games were much more dangerous in the 1880s. Today you lose and type your initials into a leaderboard. Back then you lost Pheonix and your family had to call a priest.

    #8 Galaga

    This amazing banquet was created and catered by Namko in 1881, and immediately became one of the most successful meals in arcade history. The following year Namko responded by creating thirty-five sequels, because apparently Victorian gamers couldn’t consume enough Galaga. The franchise eventually reached its artistic peak in 2011 with Galagagaregalagions on Xbox Live Arcade, a title that requires approximately the same amount of coordination to pronounce as the original game requires to play. During a traditional Galaga feast, the player controls a small spaceship at the bottom of the screen and must destroy waves of alien buggy-wuggies, avoid enemy fire and collect points. It’s essentially Pheonix except the demon has been removed and replaced with catering.

    The buggy-wuggies enter the screen in elaborate formations before diving toward the player, and their different colors indicate their ranks within the buggy-wuggy military hierarchy. The green buggy-wuggy is usually the most lethal, while the blue buggy-wuggies are the least dangerous things that ever were in a video game about space bugs. Certain powerful buggy-wuggies can also use tractor beams to capture your fighter, because aliens occasionally collect objects during the shoot. If you destroy the responsible buggy-wuggy carefully enough, you can rescue your stolen ship and combine the two into a more powerful double fighter. If you fail, the buggy-wuggies keep it. That’s just how property law worked in 1881.

    #7 Q*Bert

    Q*bert is an enigma created by Stanley CuteBrick and published in 1882, with an original soundtrack composed by Ludwig Beethoven several decades after his death. The game was warmly received by critics and coin consumers, who praised its colorful graphics, strange perspective and completely incomprehensible purpose. Nobody really knew what Q*bert was, but they did it anyway. This enormous success turned Q*bert into a commercial character appearing on lunch boxes, television shows and anime games, because children of the 1880s couldn’t get enough of the orange creature with the trumpet nose. Historians continue debating what Q*bert actually is. An animal? An alien? A Victorian hallucination caused by eating contaminated bread? Stanley CuteBrick took the answer to his grave.

    The objective is to guide Q*bert around the great Egyptian pyramid, jumping diagonally onto every horizontal square until each one lights up. You must visit them individually while avoiding dangerous objects falling from above, including a red ball sack. Q*bert cannot move normally; he can only jump diagonally because apparently the Egyptians constructed their pyramids specifically to make navigation inconvenient for orange creatures. Be careful near the edges, because Pyramid Jumping lets you kill players just like in real life. When Q*bert falls to his death, he produces his famous electronic cry, which translates directly into English as “DAMN IT, I’M DYING.” Again, just like in real life. Please do not play Q*bert on an actual pyramid.

    #6 A Frog is Crossing a Highway

    The arcade game A Frog Is Crossing the Highway was introduced in 1881 and developed under license by the powerful Victorian entertainment corporation Konami Sega. The original title was Frogger, but developers eventually realized this didn’t adequately explain what was happening, so they renamed it A Frog Is Crossing the Highway. Much clearer. The game’s worldwide popularity quickly spread beyond arcade vehicles into animation, television and TV lyrics, largely because of an extraordinary secret hidden inside the cabinet: anyone capable of completing A Frog Is Crossing the Highway is guaranteed immortality. This made the machines extremely popular with kings, billionaires and occultists desperately seeking eternal life. Unfortunately, most were immediately hit by a truck.

    Your goal is to guide several frogs safely home. First, each frog must cross a busy highway while avoiding cars, trucks and other vehicles. Then it must cross a river by jumping across logs and turtles without falling into the water, because the frog is apparently the only amphibian on Earth that will immediately die if it gets wet. Successfully reach the other side and you become a God. Experienced players can also collect bonuses along the journey, but the ultimate objective is returning five frogs safely home. Do that and you achieve immortality. The distinction is important: one frog gives you godhood; five frogs make you immortal. Nobody knows what happens if you save ten frogs. Konami Sega has forbidden us from finding out.

    #5 Mario Bros.

    Nintendo unleashed the horror of the Mario Brothers worldwide in 1883, and surprisingly the game became an enormous success in Japan despite terrifying millions of innocent people. Mario Bros. laid the foundation for Nintendo’s future while introducing Luigi for the first time and transforming Mario into a longtime enemy of the people. Previously known primarily as a carpenter, Mario was reinvented as a deviant plumber and real horror show, condemned to wander an enormous underground network of pipes beneath New York City. Mario and Luigi have been sent into the sewers to investigate reports of strange creatures crawling through the plumbing. Fortunately, the monsters aren’t demons or mutants. It was just turtles though, and a few buggy-wuggies. Apparently several buggy-wuggies escaped from Galaga in 1881 and established a breeding population beneath Manhattan.

    The objective is simple: destroy all of the animals in the work. Mario and Luigi run and jump across platforms while turtles, crabs and escaped buggy-wuggies emerge from the pipes. Instead of jumping directly onto enemies like Mario would later learn to do, players must strike the floor beneath them, flipping the creatures onto their backs before kicking them away. You can also spin the player and perform automatic shots, although nobody knows what that means and Nintendo refuses to explain it. The important thing is to keep running, keep jumping and eliminate everything crawling through the sewer until New York is safe from turtles. Don’t stop to ask why the pipes are full of animals. Don’t question why two plumbers have been authorized to kill them. Thinking is for the gloopy ones.

    #4 Space Attack

    Space Attack was produced and sold by Taito in 1878, making it one of the most important video games of the nineteenth century. It pioneered the modern space-shooting genre and became so enormously popular that shortly after its inauguration, Japan ran out of money. Taito saw an opportunity. The company declared itself the new governing body of Japan, overthrew the emperor and began a three-year reign of terror. Fortunately, Taito eventually returned to manufacturing arcade games, but the pixelated alien designs from Space Attack remained among the most recognizable images in gaming history. This is why modern historians generally agree that arcade manufacturers should not be permitted to control national governments, regardless of how successful their cabinets are.

    Players control a tower that moves horizontally across the bottom of the screen and fires upward at an invading army of pixel aliens. Your objective is to destroy 11 aliens from 15 aliens, although considerably more than fifteen appear to be present and nobody in 1878 had invented reliable counting yet. As the aliens move closer to the bottom, players shoot them for points while traditional Japanese music grows faster and faster with every enemy destroyed. Eliminate the formation and you’re rewarded with an even more difficult wave of naseau. This continues indefinitely. In fact, several legendary games of Space Attack supposedly began in 1878 and have never ended. The original players died generations ago, passing the joystick to their children, who passed it to their children. Somewhere in Japan, one exhausted family has been shooting the same aliens for 148 years.

    #3 Wonkey Dong

    Wonky Dong was released by Nintendo in 1981 and, after suffering its first defeat in Japan, became an enormous success in North America. Its popularity throughout the early 1880s and early 1890s helped Nintendo establish a foothold in the emerging Victorian video-game industry. Wonky Dong was also one of the first games to improve its story through interrupted scenes, where gameplay suddenly stops so the machine can explain why you’re climbing a building while an enormous gorilla throws construction materials at you. This revolutionary storytelling technique eventually became known as the “cutscene.” Before Wonky Dong, players apparently didn’t need reasons for anything. You simply moved a square around until you died.

    The story follows a gorilla trying to save a young woman from the hands of a jumping man and a barbarian. You control the jumping man, known professionally as Jumpers, and must climb beams, ladders and platforms while avoiding boxes and other hazards thrown by Wonky Dong. Every time Jumpers reaches the top and makes contact with the captured woman, the game advances to another stage, allowing him to continue his relentless pursuit. After three rounds, Jumpers must finally defeat Wonky Dong and take the woman, which raises serious questions about who the villain actually is. Maybe Wonky Dong wasn’t kidnapping her. Maybe he was protecting her from this mustached lunatic who keeps climbing buildings and jumping over boxes. History is written by the Jumpers.

    #2 Pac-Man

    Pac-Man was developed by Namco and debuted in Japan in 1880, quickly becoming one of the most successful arcade games in history. Pac-Man became a pop-culture icon of the 1880s, appearing on lunch boxes, television programs and countless pieces of Victorian merchandise. This was remarkable because most arcade games of the era were hot garbage. Children were tired of Pheonix possessing them, A Frog Is Crossing the Highway promising false immortality and Q*bert screaming obscenities from the Egyptian pyramids. Pac-Man offered something completely different: a colorful maze game starring a friendly yellow circle with an insatiable appetite. Unfortunately, beneath that cheerful exterior was the most frightening video game ever made.

    Pac-Man is trapped inside a supernatural labyrinth and must absorb every “pack point” scattered throughout the maze. Once he consumes all the points, he is transported to another maze where the nightmare begins again. Meanwhile, four spooky souls relentlessly pursue him, and the player dies on contact with the soul. Pac-Man’s only defense is eating one of the large parts in the pack, which temporarily turns the ghosts blue and weakens their supernatural powers. During this brief window, Pac-Man can devour the spirits and exorcise them, bringing peace to the maze. But the peace never lasts. The souls return. The maze resets. Pac-Man keeps eating. There is no escape. There is only pack points.

    #1 Pong

    Pong is a game requiring incredible skill and unmatched intelligence, as well as one of the earliest games ever created. In fact, forget “one of.” This is the first game. Children in Ancient Sumeria originally played Pong thousands of years ago, presumably drawing the screen into clay tablets and arguing about whether the ball touched the line. Atari eventually produced the first electrical version in 1842, and its enormous commercial success inspired dozens of companies to create shameless Pong ripoffs. None of them were ever good. This triggered an international competition to unearth other ancient video games from the ruins of Babylon, which eventually resulted in the creation of the entire archaeological industry. Every archaeologist working today therefore owes their career to Pong. Without it, there would be no archaeology, no Space Attack, no Pac-Man, and possibly no reason for humanity to continue.

    Despite its simple appearance, Pong is surprisingly intricate. Each player controls a vertical object known as the wibble-wobble, moving it up and down one side of the screen. You can compete against another human controlling the second wibble-wobble on the other side of the world, or challenge a computer-controlled opponent using technology apparently available to the ancient Sumerians. Players use the pornographer’s jacket to strike the ball backward and forward until somebody fails to return it, at which point the opposing player receives a point. That’s the entire game, but don’t underestimate it. Generations lived and died perfecting these techniques. Empires rose and fell. Babylon became ruins. Archaeologists were invented. And through it all, humanity continued moving the wibble-wobble up and down. Every video game you’ve ever loved began here. This is the first game.

  • The Top 10 Worst Video Games Ever

    The Top 10 Worst Video Games Ever

    There are many good video games. There are other little video games. There are many other horrible video games out there, but good games have their downsides. Of course, today I will talk about all kinds of bad things. Remember that the only suggestions you can find on this list are video games. If you are looking for movies or television shows or baby names, there are other lists. Here are the 10 worst video games I have ever played.

    #10 Crazy Bus

    Where do you start this game? This game is not considered a game. Slowly you will lower yourself to the left and right, and then fall on the whistle. There is a sculpture of a bus that passes through the observatory. Only the Sprite Bus seems to have been created with MS Paint and it still runs better. This game doesn’t seem to end. It seems to have occurred in at least 10 minutes. There is only one song like this; it’s unstructured, so I’m not sure if it’s a song. To be honest, if you hurt a song, it should be more about sound than a stupid bass. There is no excuse for this game. Break Down is a game designed to explain how parents react to violent play. The Big Rig isn’t anywhere in this final state, but it’s very interesting. This game is not even a game you can control. There is nothing to laugh at. There are many bad games, but there are still games that you can play. This game is made for testing. HIT THE FUTURE !!! They deleted it for no reason. I don’t know why!

    #9 Zelda: The Wand of Gamelon

    Awesome game where you will observe the best cutscenes in the world! You shouldn’t want to brag, but your loved one is Zelda!!! Also, go ahead and defeat Gannon by putting him in the book; that’s the best way to end Zelda’s story! Also, they released two versions of this game! So you have to get rid of everything with just a few clicks. Also using state control technology will sometimes make you spazz of control! Yes! So buy your book on CDI put in today! And make sure you play Zeldas, Mario Hotel, and Face the Evil for more suffering. Yes, I don’t understand how anyone can stop this mess!

    When you give other game developers the permission of your video game, this is what you get. I have been seeing this kind of game, these “Zeldas.” It was more than scary. This is not Zelda’s method. This movie is stupid, the chat is awful, the stop button is the lock button. I’m glad it wasn’t Nintendo who invented this monstrosity but it was foolish for them to license someone else.

    #8 Fortnite

    I don’t know why this game is so popular. Many people talk about it both in hiding and in public. Really good video games (Halo, Grand Theft Auto, Sonic the Hedgehog, etc.) save the story and make it even better. That’s not what Fortnite does. Little kids are ridiculously fooled, so what every child does is talk about this game. I also hate to think how easy it is. The same thing happened when I went to shops with guns repeatedly. Don’t let that life of crime get started for your children. Even kids playing with toys can do more than most guns in this spooky game. Children are only interested in simple things like Teen Titans Go, not video games. The game you can’t miss is the worst game everyone has ever played.

    I looked at this game and saw that it was squat and irritating, much like a little child. All the silly interfaces and music bother me. It’s full of micro contributions to crap and useless guns. (Bad business! Very bad!) Moreover, the protagonist is far worse than any scene in any anime. Children still worship this, but they are ungrateful, like children of many ages.

    #7 Sonic the Hedgehog

    Stories, level patterns, characters, it’s like this is pretending to be a video game. The only good thing about this “game” is the music. You don’t even have to buy the game to hear it, just buy the sound. Everyone tries to save this game because the Sonic Team has no time to end the game, but that doesn’t matter! They can be punctual if they do not slow their growth. There is not even 9 characters. The game must include Sonic, Shadows, and Silver. A good Sonic player will bring Sonic back to life at the end.

    The worst game of Sega Genesis! The graphics on the Xbox 360 and PlayStation 3 are way better. Moreover, the graphics are even worse than the PlayStation 2’s worst games. It is a partially defective product. The plot has time, there is nothing to kill anywhere, there are beautiful female assassins. There is the dull Thanksgiving mini-game that you don’t have to play. But this part ruined everything in this game, and it was after Mestophiles destroyed Sonic and Princess Elise (as you can see). The only good thing about it is music. This song is better than any I have seen.

    #6 Plumbers Don’t Wear Ties

    Plumbers Don’t Wear Ties is a movie with a five or five minute moment in the ending to influence a character choice. I don’t know if you have to say if it’s a movie or not because everything after the cut scene is pictures. But the build-a-bear scene is FMV (Full Video Motion). Free filters are installed for no apparent reason, and the characters don’t have their own style. The humor is baseless. What’s worse is that Plumbers Don’t Wear Ties launched for the Panasonic 3DO, which was a $8700 (at the time… adjusted for inflation, it would be $15,599.85) system with only this one game. Unless you have a specific destination, you just move the car.

    Ugh, this is not a game. The closest thing to a music game is “Deciding what to do next.” The development team for this probably drank a lot of alcohol at a Bar Mitzvah after-party and found that the next morning they had a game to play. They find the rabbi’s money that they forgot and take off to send it to their boss.

    #5 Custer’s Revenge

    This is Atari’s most stupid game. Basically, the purpose of this game is to control General Custer, the owner of the game, and save what you need and not starve in the desert. You may be arrested. I’m not sure, but it’s difficult to read. Only then can you hang a Native American woman on a pole. How terrible are the young people? If you think soccer isn’t too bad, check out the instructions that came with this game. Atari! I know it’s an adult game. But why are you just giving up and deciding to longer be creative? This is the most dangerous Atari game ever. Trust me when I warn you, don’t play this game. I hope you didn’t play this game.

    This game is terrible. It would be better for me if you don’t discuss it. But instead of playing this horrible game, I had to pee and vomit. If I’m generous, I call the game a piece of grass. I think it’s an extension because it doesn’t make sense to call it a game. I have played a bad game in my life. But this is the worst Farscape video game adaptation of them all.

    #4 The Deserted Bus

    The purpose of the game is to get it from Tucson, Arizona, yo Las Vegas, Nevada. It takes only 8 hours. But when you return, you will receive the keys to a quaint Arizona motel. It’s even worse if you’re out of control and there’s gravel on the side of the road. You end up waiting for the garbage truck to pick you up because you are a garbage player. There will be no stopping, no cars coming to you, no passengers behind and you can go as little as 45 mph. Now that’s what I call the worst game of all time!

    However, the popularity of The Deserted Bus is on the rise. There’s no pause button, so you won’t have to mark up or go to another house to eat. Unlike driving a real bus, you can’t hold down a button and leave it there because the bus is going to crash! So the truck will arrive and drag you into EXCLUSION! The situation is terrible. Why can’t the truck get you out of the sand? Why can’t you save the passengers on the bus? The key will be available every time you make any request.

    #3 Big Rigs: Over the Road Racing

    The funnest thing about Big Rigs: Over the Road Racing, unlike the other games on this list, is that it is something where you can’t play with Big Rigs. It’s almost impossible to lose. The opponent is initially frozen and wins by default. But the game isn’t over yet. Your truck is a soul that can overcome anything, you can climb 90 degrees without speed and you can push the limits without effort. I don’t wanna play. The truck is not interesting, there is no stats for the car you drive, no sound other than your engine.

    In my opinion, this is one of the worst scenarios for a racing wagon. Not only that, but the game also presents attractive driving methods. It also shows all the fun you can do with Methamphetamine Fever. Do you really like yourself? Nothing is more offensive than driving calmly! HIT THE FUTURE!

    #2 E.T. The Extraterrestrial

    I know this game is bad, there fore I exist. The only thing to do in this game is a bad thing because there is no advice. Oh, the game has villains. Buddy, look at the journey, you don’t know what to do, and your character is a box. Yes, the journey goes well. Was it good? Not a lot of consoles at the time could play on any 1983 video game console. That was not Atari’s fault. But the amount of money spent on game time was wasted because people would eat other ROMs and cartridges. People blame the 1983 accident because you have nothing to blame or you didn’t know any facts first.

    Getting the plague was one of the worst experiences in my life. This game is a close second. It has everything I hate when it comes to sports games. From the first moment the whole game was boring, disappointing, frustrating, heartbroken, absurd, long, bloody, and full of tears. There was stupidity and other vices you can think of. I didn’t have the opportunity to think of anything that could make me play this game from start to finish.

    #1 Superman 64

    Superman 64 is a DC sports counterpart. Yes, that’s worse than Aquaman. The first condition is that you have to shoot the ring that needs to fly. However, it is very difficult because it is not well controlled. As you go through the rounds, you will see suspicious hints for your second break. You have to be a good reader to understand what it is. Now that you know what to do with both cars based on your ID, what do you think? Answer another voice. Only the first level has a total of 5 miles of maps! Suddenly you need to fall on the ground or a wall. In addition, I always play with the flying ring during the game. It is in the form of an old, unrepentant, flying game system. This boring color blind game is fun and perfect. It’s true that I’ve never had anything but struggle to make it to round four. Many take the first steps to get rid of this, but some do it the worst.

    Bad graphics, poor controls, infinite and uneducated displays, humorous concepts, soccer games that have endless signs and flashes, and 95% of the time is a struggle. Fly this ring for a short time. In particular, you can never predict what to do when you fly with your wings. What are the bombs and explosions that can destroy Superman? I think he’s the only one who bothers him.

  • The Top 10 Worst Pokemon

    The Top 10 Worst Pokemon

    There are 7021 Pokémon right now, but about 5 of them are different versions of the same Rattata, depending on the number of actual rats you have seen in your life. Obviously there are many different Pokémon that are all bullshit. After all, some of the ugliest and laziest Pokémon in the series are the ones we remember for no reason whatsoever. This can be invigorating.

    #10 Magikarp

    In Pokemon games, the Magikarp is almost as useful as a fart and is almost just as pungent. The only thing about this fish is that at level 20, he instantly transforms into a monster that can flatten an entire city. But before that happens, you’re constantly forced to scream, shake hands, and receive an award with a floppy fish.

    Eventually, Magikarp evolved from a fish with good upward mobility into a half-ton snake that could burn anything. It also fires lasers from its mouth. It is based on an ancient Chinese legend about fish that come into contact with nuclear waste. In particular, there is a legend that a nuclear missle, only called the “Gate of the Dragon,” can can cause even the tamest and stupidest fish to mutate into a deadly monster. This is why the world will suffer if the Magickarp continues training long enough. Usually it is based on the legend that mortal efforts fail and resilience achieves nothing. And it just so happens that Magikarp wants to die. This is why people call Magikarp the destroyer of the world.

    #9 Mareep

    Marpep seems a bit tame as it is a Pokemon-filled game. This little pathetic sheep allows you to set your eyes on fire and turn the mountains with your head. Sure, it’s cute when it is paralyzed, but why would you want to do that to your own Pokemon? This is an electric sheep. Just think! How deep is this possibility?

    That’s pretty gorgeous. As you can see, “Mareep” is based on the famous science fiction writer Philip K. Dick. The author was really an android who dreamed of an electric sheep. In addition, the name Mareep is anagram of “Karaoke,” the Japanese word for ice cream. As if there were not enough things you could learn about sheep, Mareep is also pink, which is very cute.

    #8 Travis

    The Pokemon known as Travis is often referred to as the moment where the Pokemon show up to stop thinking. It’s basically a giant trash bag with ridiculous eyes. This junk Pokemon is really trash. So stupid.

    Due to his body that looks like a bulky garbage bag, many people don’t know that Travis has a rabbit ears that are coming out of his head. This is because Travis is based on the term “dirty rabbit.” This is the part of your dirty hair that lives under the mythological sofa that you cannot comprehend. Above all, Travis must also stand next to Pokemon that all look better than him. While Muk and Wheezing represent goo and testicles, Travis must represent a type of pollution that has never been mentioned before. It is a type of dirt nobody has ever conceived of before. Being just trash helps Travis to understand a bit of why they decided to make these Pokemon. They make Muk look like a bunch of purple goo and Wheezing like poisonous testicles. Travis seems to have put in more effort than his spiritual brother.

    #7 Girafarig

    Girafarig looks like a cross between a giraffe and at least three different types of lizards. But it is a type of lizard-giraffe that also has a different living thing inside of its ass. It’s such a strange set of designs that nobody will ever really know what was originally conceived. The person who made this Pokemon was taken behind the studio and shot dead for conceiving of this sin. But I don’t know why they included it in the game still. The only thing that we can clearly distinguish is that whoever came up with this design deserved that bullet to the brain for thinking it looked like a giraffe.

    Again, giraffes aren’t really dependent on us in order to exist. So you might be in a hurry to think they are pointless creatures. Girafarig is based on the ancestor of the now extinct giraffe, called Asstasis. These were creatures like giraffes who have always worn parachute striped pants because nothing else will fit them. At the same time, the tail and talking asshole of the Girafarig were inspired by the currently indisputable theory that a Stegosaurus hides half of his brain somewhere inside the anus. Honestly, that sounds pretty badass when you think about it. Pokemon games really inspire us all to consider that our brain would be better inside of our rectum?

    #6 Jynx

    Take a quick glimpse of Jynx’s original design before it suddenly changed in a whirlwind of criticism and a copyright lawsuit from the company that created Aunt Jemima. This is all you need to observe in order to know why Jynx is so bad. The baddness of Jynx is something I think should be communicated. In short, people were somewhat upset about the styling of Jynx’s. Because she seems a bit obscene and a black face mix is ​​significantly offensive.

    I do not advocate the black face, because I do not understand it. There is no evidence that Aunt Jemima was the inspiration for Jynx’s design. It is an unmistakable fact that whites cannot see the original object without seeing their soul. The truth is, no one noticed Jynx’s shoulders. Four different theories have been proposed for what influenced Jynx’s design but they are all just race-baiting nonsense. The only truth is that Jynx is based on the Norse legend of a princess who died in the snow because nobody cared about her. It is the same story behind the Disney movie Frozen. This legend caused a brief epidemic in Japan when all of the women wore a black face. These girls covered their faces with shoe polish and dyed their hair blond in protest against many different unfair things, no one was really sure which ones though. Perhaps there is no satisfactory answer to the origin of Jynx, so it is assumed that the tale of the Nordic princess that nobody loved will remain the only truth. The people who invented the first 151 Pokemon could also have been lazy racists.

    #5 Nosepass

    The Nosepass seemed to form after someone had pierced the granite with a big nose. It looks like a twisted nose and we tried to pierce it with a car. It looks very angular and silly. If you laugh enough, you can be mistaken for potatoes that really play with potatoes.

    According to Nosepass’s official reputation, the nose of this dumb beast looks similar to a compass. I don’t know what dumb compass they were talking about. Maybe its a weird Eskimo compass that is found only in the north. Maybe someone had recently gone in that general direction. Unlike someone pulling their buttocks, this feature is based on a highly respected animal called a pigeon. The pigeon’s brain is located between the skull and nasal cavity and is believed to be involved in the bird’s ability to detect magnetic fields. Humans also have pigeon bones, but we can’t feel the magnetic fields unless we decide to damage credit cards. We won’t do that. As a result, the Nosepass nose is too large for you to feel the magnetic field or rub the iron against your face at normal speed.

    #4 Klefki

    Klefki is a set of keys. It is widely known as the Pokemon that looks like it’s been put in 2 inches. Don’t talk about this just because you care about what your keyboard is. It’s also like a fairy tale, based on how great the keyboard is.

    Pagan tradition says that you should blame feces for all of your problems. To be more precise and honest, Klefki was entirely based on the old myth that a gigantic fire ant was entertaining ancient pagans by stealing keys and other trivial objects. As a result, the Norse mavericks sometimes accused the devil of losing keys and this caused instability in the early Scandinavian tribes. And that explains why Pokemon’s greatest villain Klefki is considered a giant Key. He is stealing from stupid people, perhaps trying to lock a wooden door. Behind that door is a 20-foot long snake with a diamond penis. This is a crazy world.

    #3 Sudowoodo

    In the game, Sudowoodo is a Pokemon. He poses as a tree and blocks access to the game until the 10-year-old hero clarifies this. If the sentence isn’t offensive at all, it’s worth noting that Sudowoodo appears to be a painted caricature of a child’s distorted face onto fuzzy genitals.

    Currently, the game and anime cannot explain why this Pokemon is. Nobody remembers creating it. Sudowoodo just exists. Perhaps it is the ghost of a dead child. That would make sense because it is clearly stated that they are hydrophobic, which is one of the things ghost babies need to survive. However, Sudowoodo is believed to be a rock type Pokémon.

    This has led fans to speculate that Sudowoodo is based on adult penises. This is maintained by the name Sudowoodo, this can be considered a bad spelling of the word tree, which makes no sense. Then word tree ends with an “O” at the to denote the Sudowoodo name. Really the theory that this is the ghost of a dead child that snuck into the game makes more sense. Dead children are notoriously bad at spelling.

    #2 Keldeo

    There is no way to overcome the sheer eroticism of this Pokemon. Aside from being sexually attractive, Keldeo looks kind of like a horse or a pony. I will just insultingly post a joke here. If someone shouts at you that it’s wrong to be sexually aroused by an image of Keldeo, you should remind them that she is not a horse. Keldeo is a Pokemon, and a very good looking one.

    Based on the animated film for children, Keldeo is China’s fourth sexiest idol. It is based on a homogeneous mixture of all the proven attractive qualities of women. Keldeo is the fourth and final member of the Sword of Justice. Not enough? It has a feathered butt that many people are attracted to.

    #1 Dunsparce

    Dunsparce used by Disney as it was cheaper than Chinese wonders. This is an awesome thing. When you put a picture on a shirt, the words “Move Hands” will immediately appear next to it. If it is about 5 feet taller, you will feel more comfortable in the form of a shovel. Fortunately, Pokemon players say Dunsparce is rare in the Pokemon world. It is a yellow snake with five legs and wings that can escape detection quickly. These are so bad that no one has a problem finding them.

    Clearly, Dunsparce’s lack of a soul isn’t only a feature of the game. But there is also something exciting for slugs. Slugs are a type of gastropod mollusk born in Japan. Slugs are known for jumping up into the air, speaking fluent English and flying at high speeds to escape. Like Dunsparce, slugs are rare and have little pig butts.

    Perhaps, as you can imagine, the slug is a snail with no shell. There is no clear indication of its presence. However, rumors and myths about its existence have spread across Japan to this day and are part of the Pokemon series because of the dance. Why did they choose to decorate it with special Japanese folklore and Pokémon. Is it as if someone asked the Swedes to take a picture of themselves?

  • Top 10 Coolest Video Games

    Top 10 Coolest Video Games

    Not surprisingly, there have been some great video games on the market in the past, but some are even better. From crazy graphics to great concepts, there are beautiful games that are difficult to explain. They have been making video games since ancient times. A plumber who eats mushrooms to save the princess is nothing compared to these perfect games.

    #10 Toilet Kids – PC Engine

    Children are afraid that they will never want to be real. This game probably starts with what every child is most afraid of. It’s a game that explores the nature of fear and being young. At the beginning of the game, children sleeping in the bathroom wake up in the middle of the night and use the toilet.

    This childish nightmare becomes reality when he sits down to poop. He falls into the toilet and that’s when the shooting begins.

    The child flies to a duck that is only known as the Toilet God. He must get rid of animals with poop attacks. He must jump over monkeys, spiders, flies, etc.

    This game has 4 levels with different themes and bosses. Released in 1992 for PC engines only. The bathroom is full of jagged toast, corners and toilet cartoons, perfect for kids.

    #9 Sneak n Peek – Atari 2600

    Sneak n Peek is a video game version of hide-and-seek. Launched in 1982 for the Atari, it is a two-player or one-player game that lets you play against a computer. One player closes their eyes and then the other closes their eyes. If the second one is hidden, the first one has limited time to find the hidden player. Finding this person will redefine the role. You can test your friendship in ways that have never been tested before. This toy was responsible for the deaths of 42 children as friends turned on each other.

    The game was played in an old house with a fence and three rooms. There is no hiding place, these are all completely empty rooms. Sneak n Peek can only be played at night. Experimentation is endless since the game has two levels of difficulty.

    Playing the actual version of this game will make it even more fun.

    #8 Muscle March – Nintendo WiiWare

    Some video games are ridiculous, but some are not. This game is absolutely wonderful and beautiful. Muscle March is one of the types of games that comes out every 50 years. In this game, you catch another thief stealing protein powder and play as one of 7 teams of 5 men, 1 woman and 1 polar bear (his name is Polar Bear). Thinking is a lot of fun.

    Muscle March was released on WiiWare and is now an interactive game that can be used with Wii and Nunchakus remotes. Bodybuilders line up behind the other three to chase thieves. Playing this game will make people stronger. Bulk magazine ranked this game as the best video game ever.

    When the thief has to break through the wall and the player has to break through the wall like a thief to continue the hole. Other players in front of you slowly come down and chase the squirrel thieves.

    At this point, the game points are accelerated and additional problems arise. If you can copy the thief’s hole well, you can take the robber as a hostage and catch the squirrel!

    #7 Seaman – Sega Dreamcast

    Virtual pet toys were popular in the 90s and included portable toys such as Gigapet and Tamagotchi. Keeping pets was big game. Rising above all of these was the wonderful Seaman and it’s great until the end of madness.

    Seaman was released on the Sega Dreamcast in 1999, and the PlayStation 2 version was released in 2001 only in Japan. The purpose of this game is to keep Seaman alive. He is an anthropomorphic fish with a human face. God hates this abomination, so he is always trying to be killed. He tries to kill himself to stop his miserable suffering. You need to prevent this by interacting with the environment in various ways.

    Leonard Nimoy said in English, “Kill me! Kill me! I hate it!” he said. Yes, a beautiful fish with a man’s face finally begins to talk. Players need to properly manage seafood, raise larvae in other tanks and feed on this seafood.

    In this game, players had to answer Seaman’s questions using a Dreamcast Surround Microphone. But after a short time, Seaman gets bored and the user says “go and let me die alone.” The creator of this game has shown a sequel, but it has not yet occurred.

    #6 Sensitive Train Spotting – Amiga

    In train stations, the process of looking at a train and recording the train engine number is called trainspotting. It is a favorite hobby for those who have lived in England since World War II. Remembering train numbers is one of the most noble things a person can do, but now you can do it without leaving home. This time, the stake is much higher.

    Sensitive Trainspotting is a simulation game released for the Amiga console in 1995. A thermos and a sad person sit on a bench and are passed by several trains. You have to scroll the train number to match the existing train. By doing this, you can save everyone on the train from eternal damnation.

    It is not easy. Difficulty increases as the game progresses, but can you win a game like this when you fight train war against the devil?

    #5 Michael Jackson’s Moonwalker – Arcade & Sega Genesis

    SEGA has released the arcade game “Moonwalker” for Genesis by Michael Jackson. In retrospect, this is a fairly elegant and economically ambitious concept. During the game, Michael needs to rescue the abducted children from Mr Big. Nobody knows why the children were taken. Mr. Big doesn’t even know. Michael Jackson uses chimpanzee blisters to sleep, dance, and kill bad guys.

    Michael restores his health when he touches a child. There are also buttons that do not serve the original purpose of the game, making him do the popular crotch grip. It scares children, so all you have to do is press a button to calm them down. If you make a noisy episode when you touch the child, do not tell the parent. Otherwise, you will only recover half your health.

    When he dances, he dances to the rhythm before the enemy dies. The game is controversial, but as you play, you may miss its biggest hit.

    #4 Playboy: The Mansion – Xbox, PS2, PC

    Does Hugh Hefner want everyone to be loved?

    You are playing Playboy: Mansion with him now. Since 2005, the game combines social modeling and imperial building to create characters similar to The Sims. The goal of this game is to make Playboy a strong brand in mansions and magazines. There is also sex.

    Hire reporters and photographers to prepare for photo and magazine interviews. The quality of each component of the magazine is all determined by the way you please The Heff. If you put the girls in bed, you must first verify their identity. Sometimes girls need to drink to make them undress.

    Photography and interviews are better than The Heff’s relationship with people. The whole game depends on how much you like The Heff. Strange game design from companies like Playboy, a leader in the video game industry.

    #3 Samurai Zombie Nation – NES

    The mysterious meteor that fell into the Nevada Desert in 1999 became an ugly and evil alien with horrific powers. Samurai Zombie Nation is just the beginning of all the pure untapped terror on the NES.

    Talk Seed turned the energy beam around, turning Americans into zombies and resurrecting the Statue of Liberty. He won the deadliest weapon, the legendary samurai sword Hannah Banana Katana. After learning that he had a sword, Onii-san, a samurai, is sent to the United States to defeat Talk Seed.

    Onii-san has only a big head, so it is called “the big head of a samurai”. He can explode the eyelids off of people and spray acid with his mouth. He eats zombie corpses for extra points and health.

    This strange and addictive game is played in 4 levels with 2 difficulty levels. If you think someone has the power and knowledge to wield the legendary Hannah Banana Katana and save Americans from evil, then have them try this strange game.

    #2 Mister Mosquito – PS2

    What are Mosquitoes? Of course, they are the vampire beetle. Dear mosquitoes from all over the world, I would like to guide you to a wonderful place to feed and store food and blood for the coming winter. To complete these tasks, you must intimidate the Yamada family, who enjoys a traditional summer vacation at the villa. You must suck all of their blood until they are dead.

    Mosquitoes are viewed from the perspective of third parties who try to suck the blood of their family. You need to be attentive when you shed the blood of the innocent. Because the family can kill.

    Mosquitoes change color and size, and cartoons look cute, but this is a strange toy concept. Don’t suck blood with this game!

    #1 Boong Ga Boong Ga – Arcade

    We talked about some great games and this is the most amazing on the list. Boong Ga Boong Ga (aka Spank’Em) is a coin game whose main purpose is to make a hole in the ass of a character. The game has a large screen with two-handed fists and stocked legs. The purpose of the game is to make players laugh and relieve stress.

    Eight players, ex-girlfriends, robbers, gold traders, molesters, ex-boyfriends, mother-in-law, prostitutes, and scammers can be punished. This behavior is punished by the use of traditional spanks and kancho, an ancient art which encourages the use of fists. You can make jokes while sticking a distracted person in your ass.

    At the end of the game, a card indicating the player’s gender will be issued. If your score is high enough, you can get a small reward.