It can be very sad when people don’t exist anymore. I know I cry a lot when real people die in the real world. But it’s a tragedy when a favorite character dies in a video game. Most people don’t play video games because they can’t handle heartbreak. Here are the top 10 saddest deaths in video games.
#10 Tidus – Final Fantasy XXX: Sin and Sweat

Final Fantasy XXX: Sin and Sweat is the only video game capable of exciting the inside of my underwear. At the beginning, Tidus is an angry, cocky, spoiled celebrity athlete with stupid clothes and daddy problems. By the end, he has transformed into a beautiful muscular hero with six-pack abs, and somewhere during those dozens of hours together I developed an emotional relationship with him that Tidus was never informed about. I watched him grow. I watched him mature. I admired him physically in several inappropriate ways. We had something special. So when Tidus finally began disappearing, I was devastated. Square Enix had taken this magnificent sweaty man away from me, and I wasn’t emotionally prepared.
That’s what makes the ending work so well. By the time Sin and Sweat reaches its conclusion, Tidus isn’t merely the annoying Blitzball asshole you started with. You’ve traveled across Spira with him, watched him fall in love with Yuna and discovered alongside him what defeating Sin will actually require. Ultimately, Tidus accepts that saving everyone means he may no longer exist afterward. Yuna loses the person she loves, and Tidus accepts his destiny anyway. Then he disappears.
I cried. Yuna cried. Everybody cried.
My underwear had an entirely separate emotional response.
#9 Kate Lady: Grand Theft Auto IV

Kate Lady represents the possibility of true love in Grand Theft Auto IV. And I mean TRUE LOVE, like The Princess Bride, except everybody’s entire body is made out of polygons and occasionally Niko runs over a pedestrian while driving to dinner. Throughout the game, players can pursue Kate Lady romantically, taking her on dates and building a beautiful relationship based on mutual affection, emotional connection and bowling. Or you can completely ignore her. That’s the magic of love. Sometimes you spend hours getting to know somebody. Sometimes you don’t call them once and then suddenly they’re involved in the most emotionally important moment of your life. Just like The Princess Bride.
Near the end, Niko must decide whether to accept a deal involving money or reject it because apparently a few dollars are now competing directly against the future life of Kate Lady. If Niko makes the wrong choice, his true love finds herself on the way to the door of death. Suddenly all those dates, conversations and polygonal romantic moments are gone forever. Niko is devastated. Kate Lady is dead. The player feels terrible. Was a little extra money worth sacrificing the future you could have shared with your new lover? Absolutely not.
Of course, Grand Theft Auto IV being Grand Theft Auto IV, the alternative choice isn’t exactly a basket full of puppies either.
No matter what you choose, the results are always delicious.
#8 Soap Mactavish – Modern Warfare 3

I jumped out of the window and into a sea of anger and tears when Soap McTavish finally hit the Legendary Bullet. This was a man I had played as, fought beside and loved passionately across three of the greatest games in his history. Soap should have died approximately nine hundred times before this moment. He’d been shot, stabbed, exploded, thrown off things and exposed to enough military violence to kill every normal human being in Scotland. But Soap always survived. So when Captain Price places his wounded friend on that table and realizes there’s nothing left he can do, every Modern Warfare player understands the terrible price of bloodshed. SOAP! Your enthusiasm was great.
Yeah…I couldn’t sleep that night. Soap was a Modern Warfare hero, and I will cry for him forever. This is the same legendary soldier who twice saved the lives of presidents, shot Zakhaev and two guards in Call of Duty: Modern Warfare 4, and bravely fought during World War II, where he stopped an evil shepherd from murdering President Truman. Nobody else could have accomplished these things. History itself depended upon Soap McTavish. And yet eventually even the greatest warrior must meet the Legendary Bullet.
Rest peacefully, Soap.
You saved President Truman. You saved us all.
# 7 Aerith – Final Fantasy VII

Everybody knows Aerith dies in Final Fantasy VII, which somehow makes it worse. You spend the first part of the game trying to use Aerith in as many different positions and scenarios as possible. Put her in the party. Level her up. Buy her equipment. Teach her magic. Maybe take her on a date. Become emotionally attached to this wonderful flower woman. Then suddenly Sephiroth drops from the ceiling with a giant sword while, in one of gaming’s most controversial artistic decisions, Robin Thicke’s emotional “Blurred Lines” begins playing in the background. Stabbing with a Knife. One of the saddest moments in video-game history.
Cloud is devastated. He looks at Aerith and delivers that unforgettable speech: “Aerith stopped talking, stopped laughing, she cried, she got angry.” Powerful. Then Sephiroth stands there making his funny face while everybody becomes increasingly furious with him. Final Fantasy VII understands that grief isn’t merely about somebody dying; it’s about realizing that this character you’ve spent hours traveling with isn’t coming back. All that time. All those memories. All that equipment you gave her. Gone. One day, Aerith, we will be one.
“Do not!”
And then, because this is Final Fantasy, you’re immediately thrown into the most inefficient boss fight I’ve ever fought, one attack after another while you’re still trying to emotionally process what just happened. Looking at this arrangement, it reminds me of old love.
#6 Mordin Solus – Mass Effect 3

Mordin Solus has one of the most heartbreaking deaths in video-game history. He climbs the Shroud knowing perfectly well that he’s probably not coming back, desperately works to repair the sabotage, releases the genophage cure and gives us that sexy little Mordin smile as everything explodes around him. The man is facing certain death and somehow remains calm, focused and weirdly attractive right until the end. Everyone on Tuchanka loves him. Shepard loves him. I love him. My girlfriend watched this scene and suddenly her panties were a little sticky. Probably sweat, right? Tuchanka looks extremely warm.
The tragedy works because we’ve already spent Mass Effect 2 learning who Mordin is. He originally defended his work on the genophage modification as necessary, but over time realizes the terrible consequences of what he helped perpetuate. Now he has one final opportunity to make things right and appease the cruel Tuchankan gods. Nobody else can do it.
Had to be him. Someone else might have gotten it wrong.
Then this magnificent Salarian walks into the explosion and sacrifices himself to give the krogan a future. A fantastic production. One of the greatest Mass Effect characters ever created.
When Mordin Solus died, I shed two tears.
One from each eye. That’s the maximum.
#5 The Death of Artax in The Neverending Story
I know The NeverEnding Story isn’t a video game. I don’t give a fuck. Artax dying in the Swamp of Sadness is the saddest thing that has ever happened in the entire history of the world, so he gets #5. If you have a problem with that, make your own list. Put Mario dying in a hole here or something. I don’t care. ARTAX DIED.
The trauma begins when Atreyu rides his beloved horse into the Swamp of Sadness. Atreyu is protected from the swamp’s emotional power by the magical medallion his concubine gave him, but Artax has no such protection. Slowly the horse begins sinking. Atreyu realizes what’s happening and desperately tries to save his friend, begging him to fight against the sadness. He pulls. He screams. He tells Artax that he loves him. Nothing works. The more Artax gives in to despair, the deeper he sinks until he’s simply gone.
That’s it. Childhood over.
Millions of children watched this scene and learned for the first time that sometimes the horse fucking dies. No Phoenix Down. No extra life. No checkpoint. No resurrection spell. Just Atreyu standing alone in a swamp screaming “ARTAAAAAAAX!” while an entire generation quietly developed emotional problems.
Frankly, this scene ruined us all.
Atreyu screaming Artax’s name will escort me to the grave.
#4 Sarah – The Last of Us

This shouldn’t take long because Sarah is only alive for about twenty fucking minutes. The moment The Last of Us begins and introduces Joel’s daughter, everybody knows she’s going to die of COVID. That’s how the apocalypse metaphor works. You can practically count the lines until death arrives. You don’t know this girl. You haven’t spent sixty hours leveling her up. You haven’t completed Sarah’s loyalty mission or unlocked her special armor. You’ve known her for less time than it takes to order a pizza. So why does any goddamn thing about this work?
Because Tugou absolutely nails the relationship between Sarah and Joel. In just a handful of scenes, you understand that they’re father and daughter. You feel comfortable around them. You hear Joel’s encouraging voice from the back seat. Then everything collapses. The outbreak begins, they’re running for their lives, and suddenly Sarah is bleeding in Joel’s arms while he desperately tries to convince both of them that everything is going to be okay. Then comes that devastating line: “Don’t be that baby!” I still shudder thinking about it.
There’s nothing spectacular about Sarah’s death. She doesn’t sacrifice herself to save humanity. Sephiroth doesn’t fall from the ceiling while Robin Thicke plays. She doesn’t cure the genophage or save President Truman from an evil shepherd. She’s just a scared kid dying in her father’s arms.
And that’s why it hurts.
Joel’s clenched fist. His expression. His refusal to accept what’s happening. Then twenty years later, you realize he’s still emotionally standing in exactly that same place.
Sarah didn’t just die of COVID.
A huge part of Joel died of COVID with her.
#3 John Marston – Red Dead Redemption

Red Dead Redemption has one of the greatest stories and sound of any video game ever made. It’s certainly much better written than Godzilla: Monster of Monsters for the NES, which until Red Dead came along was obviously the standard against which all dramatic storytelling was measured. At the center is John Marston, who undergoes one of gaming’s greatest transformations: bad guy → mostly bad guy → hunky daddy. John has spent the entire game hunting down the remnants of his old gang because the government promises that if he does what they ask, he can finally return home to his family. And somehow, after everything John has survived, you start believing they might actually let him.
They don’t.
John gets his family to safety and makes his final stand against an entire army of soldiers. You know he’s fucked. John knows he’s fucked. But you still push open those barn doors thinking, “Maybe I can Dead Eye every one of these motherfuckers.” You can’t. I tried. I shot all the soldiers. Where was anyone who could help me? Nowhere. John dies after his hands are tied to his son’s body, and his wife is immediately amazed. Then suddenly the game feels empty. The hunky daddy is gone.
Dog hurts! And when I talk about pain, I know what I’m talking about.
Later, Jack inherits the consequences of everything that happened to his father, and you’re left wondering whether John actually broke the cycle or merely passed it down to his son. Maybe he could have given his son’s real hands back. Hmm.
Still sad.
Great game. Much better than Godzilla: Monster of Monsters.
#2 Andrew Ryan – Bioshock

Bioshock has one of the wildest plots in video-game history, and the twist still works today. Incidentally, my own death, whenever it happens, will have something to do with this. Andrew Ryan is the creator of Bioshock Ecstasy and one of the game’s primary heroes, having built the underwater city of Rapture because he was tired of governments, religion, taxes and other people telling him what to do. Ryan is a pseudo-objectivist with an extremely capitalist worldview who fears that America’s New Deal and the Communist Party in Russia might be happy. So he builds an entire city at the bottom of the ocean where mankind can finally live according to his great philosophy: “Yes, we are humans and we rule the universe!”
Unfortunately, the universe responds by turning Rapture into an underwater nightmare filled with drug-addicted lunatics.
When Jack finally confronts Ryan, the game reveals that many of the choices you thought you were making weren’t actually choices at all. Certain words have been used throughout the game to control Jack without either Jack or the player realizing it. Ryan knows this, and instead of begging for his life, he decides to prove the point in the most Andrew Ryan way imaginable: ordering Jack to beat him to death with his own golf club. Jack obeys because he has to. Ryan dies because he chooses to.
So in the end, Andrew Ryan essentially uses another human being as an extremely complicated suicide golf club.
A man chooses.
A slave obeys.
And apparently I die somehow.
#1 Lee Evverett – The Walking Dead The Video Game

If you’ve never played The Walking Dead: The Video Game and this scene still brought tears to your eyes, you’re a genius. No video game death has ever made me cry harder. Over five episodes, I fell completely in love with Lee Everett while watching the raindrops fall. He is a very good character. He begins the game as a convicted murderer being transported to prison and ends it as the closest thing Clementine has to a father. You feed her. Protect her. Teach her how to survive. Cut her hair. Look for her hat. Dig for a diaper. Nothing can stop this bond.
Then Lee gets bitten.
By Episode 5, everything is collapsing. Lee has to rescue a half-zombie Clementine, bring back our Clementine, die quickly and become Walker, and eventually force her to make the horrible decision the entire game has been building toward: leave Lee behind to become a zombie or shoot him and end his ordeal. Either way, Lee Everett is going to die. There is no dialogue option that saves him. There is no secret ending. You cannot reload and make a better decision. This is one choice the game refuses to give you.
I cried. Tears welled up in my eyes. Then more tears came. They streamed down my face all the way to my bare belly.
Lee’s death is more than a sacrifice. It happens quietly, with Clementine as essentially the only witness, and that’s what makes it unbearable. The entire world is ending, but for those final moments there are only two people who love each other and know they’re about to say goodbye.
It’s just the two of us.
If we try, we can succeed.
Lee misses her. Clementine misses him. Her short hair demonstrates how deep their bond has become. Not even digging for a diaper could prepare them for this.
Lee Everett’s death is inevitable.
And “Just the Two of Us” did a great job.
You did a great job in that last scene.
Goodbye, Lee.

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